Even though some of these zones are returning from previous games, every act is remixed in clever new ways. It's these small moments that every second of the game exciting. You could be on a death race against a certain robot or playing a game of Puyo Puyo against Mr. These bosses are seriously fun, and switch up the pacing in interesting ways. The pacing is wonderful, with each zone only being two acts, and each act having one boss each. I'm sure more skilled players than myself could most likely perform feats that make speedrunning in other games feel slow. Every one of these levels is designed in a way that has moments of platforming precision and unparalleled speed. Every level has a sense of speed and fluidity that only a Sonic level can allow. This understanding of what makes Sonic so great is what allows the game to achieve such greatness. Every single sound, every single pixel, it all gives off a sense of respect and loyalty to the series. The level design, the music, the art, literally everything drips with passion and love. Christian Whitehead and the entire team who worked on this deserve a big round of applause, not just for crafting a near perfect game, but for understanding what exactly makes Sonic a beloved gaming icon. Everything adds up to make a cohesive masterpiece through and through. And all jokes aside guys, this one really is worth your time. Instead we are here to talk about the won der that is Sonic Mania. BUT, we are not here to talk about the Sonic franchise in a condescending matter, no we can save that for every other day of the week. Unfortunately, we live in an alternate reality where some jackoff thought it would be a good idea to make Sonic into a werewolf. Although I am not huge Sonic fan, I could easily see myself turning into one if ALL of the games were this good. This is sort of a disorganized review because I don't have a lot of major points, but what I'm trying to say is that it's a pretty fun game, but is also pretty frustrating for me now because I suck at it.ģh 41m PlayedSonic Mania is a breath of fresh air for the series that has single handedly rejuvenated my faith in humanity, more specifically, Sega. I like the way the simplicity of the Genesis games is emulated, but maybe packaging the game with a manual could help explain some of the mechanics while also adding to the old-school charm rather than taking away from it. I learned how to drop dash and also learned that you can press the spindash button more than once to launch off faster, two things which I'm glad I discovered, but am maybe a little upset the game never told me in the first place. Maybe if I play it again in the future, I'll like it even more then. I had a much easier go of it this time (didn't have to use any continues at least.), and also enjoyed the game a lot more for it. I ended up putting the game down before even finishing my first playthrough, and found myself groaning in frustration a lot when I eventually picked it back up. I'm sure that once you get to that point, the game is a blast, but in the meantime, it can be a little frustrating. The game's designed so that skilled players who are familiar with the stages and mechanics can zip through them, and that wouldn't be satisfying if the stages weren't somewhat challenging to begin with. Especially with the later zones, it feels like the enemies are specifically designed to be as annoying as possible. Classic Sonic is most fun when you're good at it, and. What I mean to say is, I don't absolutely love Sonic Mania because I don't think I really love the way classic Sonic games are designed (something I know plenty of people DO really enjoy!). It looks and sounds great, but I think my main problems with it stem from the Genesis Sonic formula that the game's imitating. There's just so much attention to detail and love and care put into it. 4h PlayedSonic Mania is undeniably an incredibly passionate letter of love to the original Genesis Sonic games.
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